![]() ![]() The canned follow up with d/b+3, 2 is also guaranteed. While the range is absolutely garbage, it's so good in close quarters that you'd be crazy not to use it. FLK 1 and continuing with it deals an insane amount of damage, and FLK 2 knocks down on any hit, allowing you to follow up with d/b+2 for free.ĭ/b+3: This is an insanely cheap low attack for Steve, something he didn't have in Tekken 4. It launches on any hit, and you can conceivably deal almost 50% off of one combo if you're lucky.ġ+2: The Flicker Stance gets special mention here because of the attacks that you can use during it. Like 1, 2, 1, you can't be punished after this move.ĭ/f+2: This is Steve's primary launcher, and the only one you'll need. Hwoarang hammered machinegun punches into. ![]() Both hits are guaranteed, and they pack a mean wallop. Korn's Life is Peachy pounded on the stereo, helping keep his thoughts in rhythm with Tekken 3 on the PlayStation. WS 1, 2: Another quick attack, this is perfect for using after ducking an attack or against duckers by using iWS. He can't be punished too hard if it's blocked either. Fast and damaging, it's the most useful attack Steve has in his arsenal. Strengths: Great speed, good damage Weaknesses: Lacks good low attacks.ġ, 2, 1: This is the bane of just about every player facing a Steve player. Knowledgeable players will probably know how to deal with him, but that doesn't mean he's going to be easy to defeat. In Tekken 5, he's been powered up even more. Introduced in Tekken 4, Steve has been at the top of the ranking lists worldwide due to his extremely quick hand speed.
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